Lead Character Artist for Halon
Worked as a Lead Character Artist/Sculptor, creating LOD models for an Unreal Engine workflow. Collaborated with the Director and Visual Art Supervisor to conceptualize sculpture style, and design poses. Developed a technical workflow for character artists, ensuring cohesive design. Iterated assets from low pre-production models to final high-resolution sculpts.
Traditional Sculptures
Sculpture projects done in various personal work and workshops in LA and Rome, Italy.
Character Artist/Sculptor for 3DSystems/Gentle Giant Studios
Digital Sculptor and Modeler for high-end 3D scans and statues. Responsibilities included modeling from scratch, translating 2D designs into 3D models, and using photogrammetry and cyberscan data. Prepared scan data for VFX pipeline workflow.
Character Artist for EncoreVFX // Deluxe Entertainment
Character Artist for DC's The Flash, Supergirl, Black Lightning, Titans, and Doom Patrol. Responsibilities included modeling likenesses and anatomy, creating digital outfits, texturing, shading, and hair grooming for photoreal humans and creatures. Used Maya, 3Ds Max, Zbrush, Substance Painter, Houdini, Ornatrix, V-Ray, Renderman, and Redshift.
Lead 3D Modeler & Design for Cubosfera, LLC
Streamlined the conversion of physical clothing patterns into digital fashion through optimized workflows, including modeling, texturing, and animating. Conducted R&D in 3D scanning, photogrammetry, and rapid prototyping. Collaborated with the Creative Director of a known luxury fashion brand on a menswear collection campaign. Innovated in menswear pattern and fabric digitization. Created photorealistic and stylized characters wearing luxury clothing. Developed an avatar with digital clothing compatible with VR and AR systems. Directed and mentored team members in 3D character art workflow.